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Shafi
Bin Ahmad Zin
(by Jim
Barrett)
An
explorer mimir was once trampled under the hooves of a
small herd of Armanite Tanar-ri during a trip to the
Abyss. The mimir suffered many dents to its pate, and
ceased functioning. Its owner at the time (lucky to have
survived the Abyss herself) searched the streets of the
Market Ward for an artificer skilled in magical construct
repair. She found, sitting on a rug between two stalls, a
handsome, dark skinned half-elf who claimed to be both a
barber and a specialist with clockwork.
His
name was Shafi Bin Ahmad Zin (Prime / male half-elf / W7
T7 / Fated / NG). He wore a white cotton turban, sandals,
and an elegant silken robe of golds and greens.
Accompanying him on the rug was a tiny green-blue woman
and a small construct resembling a flying monodrone
modron. Also on the rug were tools for repair (or
possibly thieving picks), bowls, combs, razors and
scissors for grooming customers.
The
conversation between Shafi and the mimir's former owner
was exhausting, as the dusky half-elf was long-winded
indeed. The mimir was unable to record the exchange until
its dents were repaired, at which point it was able to
record the following monologue:
"...Nirvana?
No, good woman, no such plane exists! You may be thinking
of Mechanus, which fits your description. Yes, I was
there in search of spiritual perfection, but found that
their brand of perfection did not suit me. Some would say
it is an insightful plane, but those who speak such
nonsense are mainly the Guvners. I found more perfection
in the inner planes, but that is another story to be told
at another time.
"If
you do go there, my sweet date-palm, be prepared for one
of the most alien of planes. I survived by watching and
aping the ways of its inhabitants, and by strictly
following their laws. This my is free planewalking advice
to you, oh Maiden Who Rivals the Beauty of
Devas.
"I
came upon many new spells for my gen to fetch at a later
time, most of which reflected the nature of Mechanus.
Most are specific to that plane, but some can be adapted
for use anywhere in the multiverse. One can even put
common spells to good use, by either reversing their
effect or casting in the right place at the right time.
Here are a few I 'borrowed' from the natives of
Mechanus:
- Tick-Tock: intensifies the sounds
made by the gears of Mechanus, driving non-lawful
creatures barmy
- Cogstorm: summons a swirling swarm
of small cogs, which strike those within the storm with
great force
- Contact Gear Spirit: allows the
diviner to determine the workings of any machinery in
question, or to find her way through the Labyrinthine
Portal
- De-Grease: a simple reversal of
the grease spell, which creates a horrible racket when
cast on the oiled gears of Mechanus
- Find Pi: forces a creature to
obsess over the mathematical value of pi, usually
immobilising the poor soul
"I
can tell you much more, but I see you have to go, Shining
Lady of the Glittering Sands. Don't forget that the plane
is your resource if you can master it. For example, I
found that the spare, tiny cogs laying about Mechanus,
much like pebbles in the wastes, made effective sling
missiles. They seemed to do damage equal to that of a
sling bullet, and could even injure hierarch modrons.
Gather those stray cogs and throw them behind you when
pursued, and it can effectively slow those non-modrons
that follow in the manner of caltrops. You must go so
soon? Good day, Brilliant Butterfly Who Graces the Desert
Flowers of Spring! Please come again to grace my presence
with your unrivalled beauty!"
The
Dark
Shafi
is from Zakhara, the Land of Fate. Although he belongs to
the faction with the namesake of his prime land, his
affiliation as a namer is loose at best. It is his belief
that the Hand of Fate can be guided to suit his needs,
but he has had his moments of charity.
He
makes an honourable living repairing clockwork,
dispensing information and grooming bloods of all races
in the Great Bazaar. He is a multiclass Barber (rogue)
and Sha'ir clockwork mage. His gen Faridah (Planar /
female gen / AC 5 / MV 9, SW 12 / hp 12 / HD 3 / THAC0 17
/ CG) is a tiny version of a Marid, and can fetch him
almost any priest or mage spell that Shafi has seen or
heard of. She enjoys searching for unique spells, and is
terribly apologetic if she fails to find her master's
spells.
The
balsa and copper construct always seen near Shafi is one
of his clockwork creations, modelled after a monodrone
modron. It is capable of weak flight (FL 6, hp 6) and can
fetch things for him in much the same manner as an unseen
servant spell would. Unbeknownst to Shafi, while he
visited Mechanus a rouge gear spirit housed itself within
the gears of the clockwork servant. The gear spirit's
intent to was to stowaway from the tyrannic order of
Mechanus under the guise of the clockwork, and no one
seems to be the wiser. Now the clockwork also has the
abilities of the gear spirit, and has lately shown a will
of its own.
Shafi
is highly intelligent and terribly charismatic. His lithe
fingers are at ease repairing the most minute construct,
and he can deftly groom and style anything from a
Barnstable halfling's furry feet to an erinyes' coiffure.
Since he has chatted while grooming almost anything with
horns, nails, hair or hide, Shafi is an excellent font of
information, both correct and misleading. His prices for
grooming, basic medicinal tasks, clockwork repair or
planar knowledge are reasonable by Market Ward
standards.
Shafi Bin
Ahmad Zin (Prime / male
half-elf / W7 T7 / NG)
Str 13, Dex 15, Con 10, Int
16, W 15, Ch 18.
AC 5 (Dex, Armour); MV 12; hp 25;
THAC0 17; #AT 1; Dmg 1d4+2; SA spells; SD
Stoneskin; SZ M (5' 11" tall); ML steady (12); XP
1,500.
Notes: 60' infravision, 30%
resist sleep/charm spells, backstab x 3, 21% to
know general purpose and use of a magic item, +2 vs.
elemental attacks, +4 vs. water-based attacks.
Rogue Abilities: PP: 54%,
OL: 70%, F/RT: 40%, MS: 29%, HS: 24%, DN: 29%, CW: 79%,
RL: 90%
Special Equipment: Clockwork
modron/gear spirit, Jambiya +2 Spells: Sha'irs
request spells from their gens (see the Al-Qadim handbook
for more details), which then go to fetch the spells.
Shafi can only request a spell which he knows exists, has
seen cast, or has researched. If a mage of Shafi's same
level could cast the spell, Faridah takes 1d6+1 rounds
per level of the spell. If a mage of the same level could
not normally cast the spell, she takes 1d6+1 turns per
level of the spell. If the spell is a priest spell, or
not native to Zakhara, the gen takes 1d6 hours +1 hour
per spell level.
Faridah
has a base 50% chance of finding a spell, a roll of 90%
or more is a failed search. Chance of success is modified
by +35% due to Shafi's level, -10% per level of the spell
sought, +10% if it a universal spell from Zakhara, -30%
if it is a priest or unique and unfamiliar spell, and
-10% for each repeated search.
Once
Faridah has successfully found a spell, she assists Shafi
with the verbal and somatic components. Shafi must supply
the material components of the spell, and must cast the
spell within three turns, or the magic is lost. He casts
the spell as a 7th level mage. Faridah cannot go to fetch
another spell until the previous spell has been cast or
has expired.
Weapon Proficiencies (3):
Jambiya (1d4+2), razor (d2), staff
Non-Weapon Proficiencies (12
slots-Fated Benefit): Planar Survival (Mechanus,
Elemental Planes) Int/-2; languages (Zakharan, Marid,
Planar Common) Int/0; Genie Lore Int/0; Haggling Wis/+4;
healing Wis/-2; herbalism Int/-2; spellcraft Int/0;
Metalworking Dex/0; Grooming Dex/0; Clockwork Mechanics
Int/-3.
Copyright
1998 by Jon Winter and credited authors,
gearwork by Belarius, gear spirit by Jeremiah
Golden
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