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The River of
Purity
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The River
Oceanus
Narrated by Ky Farrier,
asuras guardian of the
River
by Jon
Winter
'Sweet
water and light laughter', as one of my prime friends
once said to me. Perhaps we should use that greeting here
on Oceanus, the sweet water river of the Upper
Planes.
Many
things on the planes have opposites, and Oceanus is no
exception. Intrinsically linked -- yet completely
different from -- the River
Styx, the Oceanus is
the only planar waterway that comes close to rivalling
the corrupted Styx's size. For sure, the Oceanus spans
fewer planes than the Styx, but unlike That Other River
it's navigable along almost its whole length.
The
Oceanus touches Elysium, the Beastlands, Arborea, and has
little-known tributaries on Ysgard and the Outlands too.
Some cutters reckon you can reach Oceanus from the Silver
Sea surrounding Mount Celestia, but I've never found that
current myself. And for some unknown reason, Oceanus
seems to bypass Bytopia completely. I've shrugged my
shoulders many a time at that one; legend has it the
Bytopian powers want to make a cutter work to get to
their plane, and having a river leading to their doorstep
somehow takes all the hard work out of it...whatever, I
say.
So
I've been patrolling my little section of the river (I
say "little", but it's larger than most Prime Worlds) in
the Beastlands, aided by Ahn, my trusted giant
Beastlander swan. It ain't official in any way, but I'm a
guardian of this stretch of the water, as it meanders
through Krigalia's sunshine.
No,
I don't ferry bashers around on my swan, before you
ask...that's so crude. But if you pay me the price
of a song or poem, I'll glady point you on your way, or
to some cutter who will act as a ferryman. That
cutter prime Terris
Mathesson is usually
happy to help for the right jink, and there's plenty of
little settlements beside the mighty river where you can
land a buy wholesome food. Or you could fish for it...no
chance of being poisoned by fetid water on this
pathway, berk!
Travel
on the Oceanus, assuming you're being ferried by a cutter
who knows her way around, or have a decent map or
directions, usually takes less than a couple of weeks.
But you'll probably find yourself lingering here, for
it's a truly beautiful place to spend time. There's many
an adventuring sort who took to the Oceanus to get
somewhere in a hurry, and forgot the urgency of his task
in the serenity of it all.
But
don't think it's all plain sailing, mind. While it's
usually peaceful, the Oceanus is a river given to sudden
mood changes. Watch out for the rapids between Arborea
and the Beastlands...seems the river's bed is far from
smooth on the transition between those two planes;
perhaps that's because the flow in Arborea is that much
more rapid and emotion-laden.
You
should also try and avoid annoying the many residents of
the river here. That's not hard, and they're usually a
friendly bunch, but the delphons and balaena can be
angered by thoughtless behaviour or deliberate pollution.
Here in the Beastlands, the Dolphin Lord, Stork Lord and
Kingfisher Lord all dwell in or on my patch of the river.
They're a charming lot, but can be hard to appease once
their ire is raised. You've been warned...
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The
Steam Vents
by Joshua
Jarvis
Every
so often, once per century at most, a solar aasimon
falls. It's a sad sight and many fall to evil, but the
story of one who fell to neutrality and the story of a
place beneath the River Oceanus are tied together
inseparable so here I must explain one to explain the
other. Lazerial was a chaotic good solar for several
centuries when he was captured in the Beastlands (where
he was exploring alternative views of chaos and good) by
an yugoloth using ancient and arcane magic. He was carted
back to Gehenna and his wings were nailed (with thick
iron spikes) to a slab of rock.
For
500 years yugoloths came every week and ripped the
feathers from his wings and carved writing into his
flesh, yet Lazerial (like any good celestial) endured
this hardship knowing that good was on his side. Yet one
thing he failed to grasp was that the yugoloths had a far
greater plan. Sure, he suspected something more (in fact
he thought they were using his feathers to study the
nature of aasimon and how to stop them) but what he
didn't realise was that they were actually sowing the
seeds of vengeance in his heart.
On
the 500th year, when he was released, he travelled to
Arborea and gathered a squadron of aasimon. He was hell
bent on showing the yugoloths the power of good, even if
it meant carting all of Gehenna off to the Upper Planes.
Lazerial and his troops couldn't find where he was
tortured, the portal had long since faded. Instead he
started spreading their chaotic good message of freedom
across Gehenna. But yugoloth tortured made Lazerial think
the only "freedom" they could have from their evil was
join good or die. In other words his allowance of freedom
for others died when he sought to free people from
evil.
Other
squadrons were called in and they scoured Gehenna until
they found the one that had tortured Lazeriel. They
brought the yugoloth to him. Lazeriel raised his bow in
anger, carefully took aim with his arrow of slaying, then
dropped to the ground weeping. Memories of each life who
died by his hands in Gehenna surged through his mind, and
as he spared the life of his torturer and steered his
soul away from the way of evil, that region of Gehenna
shifted to the upper planes. Lazeriel looked at his
triumph with pride; good had finally won out. But then
the River Oceanus shifted course, flooding his prize, and
Lazeriel left for the Outlands. His soul was torn halfway
between law and chaos, good and evil, not true neutral so
much as a mixture of all conflicting to create a forced
neutrality. His prize covered under feet of holy water,
his good lost when 1,000 died due to his self righteous
judgment of those already condemned. As for the yugoloth?
No one is sure, though a myth says that the sight of the
solar sparing him after so much rage allowed his heart to
see the value of good. Then again, this like most planar
myths is probably just screed.
THE
STEAM
VENTS:
That
part of Gehenna still life under the Oceanus, bits and
pieces of it are scattered along the river's course from
Elysium to Arborea. The steam vents are a unique
underwater ecosystem in the deepest part of Oceanus, a
place without light and all life depends on nutrients
welled up by the steam. It's said that there pale crabs
and shrimp dwell, forests of worms wave in the currents,
and fish lure in their prey with light. This is home of
the angler fish lord in the Beastlands and mysterious
aquatic celestials who travel like glowing lights beneath
the waves.
The
Bore
by ByTheSpire
On
the subject of the River Oceanus, Voilá will often
tell the tale of Terris Mathesson (Prime / male human /
R8 / Sensate / CG). Terris specialises in ferrying bloods
from plane to plane, realm to realm along the River. Next
to the Marraenoloths of the lower planes, he is known to
be the best mortal boatman known in the multiverse. He
charges a reasonable fee for his services, and is always
willing to tell a tale or two...
"River
Oceanus is the best, cutter! Anyone who's done the run
from Elysium to Arborea knows the chant for sure. If
you've done the run through those planes, you're not just
a cutter, you're a Cutter. I mean after a run you
can cut any water from Faerun to the Styx.
As
far as I know, I'm the only one to have seen the Bore.
No, I'm not talking about a bubber in Sigil who'll talk
your pointy ears off, the Bore is a phenomenon that
happens on the River when an a layer, gate-town or realm
slips into another outer plane adjacent to a plane where
River Oceanus flows.
Me
and a crew of Clueless from some world called Aerth were
sailing from the Beastlands to Arborea. They were in a
hurry to get outta the 'Lands so they could shed the
scales, feathers and fur they picked up in the wilds of
the plane. Me? I like lookin' like an otter for a while!
Anyway, about an hour after we entered Arborea, I heard a
soft roaring noise that just got louder and louder. I
looked behind us and there was a wall of foaming, raging
water as tall as a vrock (that's about eight feet,
berk)!
Well,
I turned the raft around to catch the wave straight on,
and we only swamped two bloods, who we rescued later.
They were lucky though, 'cause that water was churning
harder than Limbo soup. The wave just kept goin' though,
sweeping up everything in its path. We must've watched it
for at least half an hour churning away from us, and it
disappeared on the horizon.
Later,
on a trip to Sigil, I learned that a town in Arborea's
first layer had slipped into the Outlands at about the
same time the Bore caught us. My guess is that the upset
in Arborea's balance caused a surge between it an all
it's adjoining planes, which caused the surge on Oceanus.
Just a guess though, as I'm no Guvner or
anything."
THE
DARK:
The
Bore is a phenomenon occurring on any body of water which
flows between two outer planes. It has been reported on
both the River Styx and Oceanus. Any time the character
of an outer plane is upset by losing a gate- town, realm,
or layer, a wave from four to fifteen (d12+3) feet in
height is generated on the river at the border of the
plane which lost its real estate. This wave moves away
from the border of both planes, surging for 1d4 miles
before losing its energy. This can cause water craft to
capsize, towns to be flooded, and in the case of the
Styx, possible memory loss of those touched by the
waters.
Terris
Mathesson: well known as a master captain of anything
that can float, he has been plying the waters of River
Oceanus for almost a decade since he found himself
enchanted by the beauty of the Upper Planes. He is a
lanky man six feet in height, with blonde hair tied back
by a leather thong. He wears comfortable cotton and wool
clothes that are warm and dry quickly. Known for his
quick reactions but dull wit, he is nonetheless trusted
by those who know him well. It is rumoured that Terris
was once a lover of Erin Darkflame Montgomery, when he
was her guide during a Sensate excursion on Oceanus.
Neither Erin nor Terris speak of it, but Terris remains
true to the Sensates.
The Dead
Realm
by Draegarius
Have
you ever wondered, why the Aasimon, a powerful planar
race, serve the gods as proxies? Why arent they a
free race, like the Tanar'ri or Baatezu? Especially when
they have among their numbers beings powerful enough to
be deities themselves.
Perhaps
the reason lies here, in the Dead
Realm.
CHARACTER:
Infinite
sadness. Unknown memory tearing at your soul. Cries of
the innocent, over the crimes committed in the name of
good. Here lie the remains of a realm. A realm still here
even after the destruction of its petitioners, god and
his worshippers. How cam realm survive even after its
creator god has been gone for millenniums? Memory. The
memory of the innocent. The dead realm. A realm devoid of
life. A land of memory carved in stone. The site of the
greatest crime committed in the name of good.
POWER:
None.
No god resides here anymore, and very little is known
about the god who used to be here. All is known is that
he uncovered some kind of truth, and that he was
destroyed for that together for that together with his
petitioners and worshippers. Such destruction was
wrought, that he never even reached the Astral plane for
the usual state of long decline most dead gods go
through.
DESCRIPTION:
A
plain of green grass, a couple of rolling hills, and
blue, cloudless blue skies for as far as the eye can see.
This is a very special place, as it exists on all
the upper planes of good that are touched by Oceanus, at
the same time. Touching the river Oceanus on one side,
and on the other -- far reaching grassy planes for as far
as anyone can see. You may reach this place on any upper
plane. One may enter it in Arborea and leave in Arborea.
Or enter in the Mount Celestia, and leave in Arcadia. It
does not matter, for it will always be the same place.
The same memory. The same crime.
On
the waters of the Oceanus, at the edge of the realm, lies
the town of Porto Memoriale. Three miles further into the
realm, lies the wall of trees. This wall is a line of
high trees, which seem to always wave in the wind, trying
to hide what lies beyond it. Once you pass these trees
you are confronted with a vast plain: Miles on miles of
standing stones. Small standing boulders, most no taller
than two and a half feet. It is said that these stones
stand in memory of the lost petitioners of the Realm,
although nothing lies beneath them - not a single shred
of physical evidence remains to these lost souls. Further
inwards, are a number of hills, on the top of which are
groves. The hearts of those who approach these groves are
filled with terrible dread and burning anguish. Most
cannot bear this and are turn back in tears. No magical
auras are emitted, but none can deny the powerful effect
this place has.
Near
the centre of the realm stands a great monolith. A huge
square-shaped stone, which has words written on it in an
unknown tongue, which none can decipher. Not even by
magic. In this pillar, about a meter from the ground, is
a deep crack out of which trickles the purest water. Very
little pours out, but that which does, is perhaps the
most potent holy water in existence. This water can lay
undead to rest immediately upon touching them, and can
send fiends back to their places of spawning. Also, it is
said this holy water can cure any ailment. But few ever
reach this far into the realm, and even less stay around
long enough to collect the water (it takes 3 days to
collect an amount equal to a litre).
Last,
in the centre of the realm stands a great tree. Similar
to Oak, but not so. It is huge, and obviously ancient.
Its trunk splits into two great roots at the ground, and
between these is a small pool of water, which I fed by an
underground spring right under the tree. This tree was
planted here long ago by Father Teharesh, soon after the
event which took place here and which "killed" the realm.
Outside
the wall of trees, one sees and endless sea of grass
under bright-blue skies. A vision of beauty which stands
in contrast to the terrible truth that is the
realm.
PRINCIPLE
TOWNS
AND SETTLEMENTS:
Only
two settlements lay in this realm, Porto Memoriale and
the place known only as "The Monastery". Porto Memorial
is a small town, on the shores of the river Oceanus,
which acts as a home and haven to all those of good not
accepted by the "Greater Goods" of the Celestial realms.
These include mainly fallen archons who never really left
the paths of good. Planars of neutral or evil alignment
who changed their ways and turned to good. All those who
are looked down at, doubted and not accepted into the
folds of the Upper-Planar societies.
Those
outcasts, now practice the art of seafaring and reach all
the upper planes in their travels and trade. It's said
that Porto Memoriale is nothing but a kip to spend the
night at, because the fact is that the river Oceanus has
become their home and realm. These seafarers have a
special relationship with the river, and have a unique
kinship with the herds of balaena which sometimes
accompany their vessels during their travels.
The
only other place where mortals reside is the Monastery. A
building of gray, uninviting stone, where a few monks
live and practice a strange... religion?
The
Monastery is very old. Said to have been established soon
after the cataclysmic crime which befell this place. Here
serve an order of Monks, composed of members of any race
of good alignment. These monks, of the Order of the
Sacred Memory, serve here to preserve some kind of
knowledge or memory. Although whatever it is, they
dont reveal even the slightest dark of it to any
living beings. The sole exception to this is the entire
race of Aasimon. One a year, a representative party of
the entire Aasimon race are sent to the Monastery. It is
unknown why they go there, what they learn or what they
do. All is known is that this is connected to the
foundations of their entire race. Somehow, the crime
which took place here, which wiped out an entire
realm-god and petitioners, is connected deeply to the
Aasimon.
The
head of the Order of the Sacred Memory, is the mysterious
Father Gaxirius, a being of unknown race. He took his
position a millennium ago after the latter head of the
order and its founder, Father Teharesh-an Aasimon Solar,
killed himself in anguish and guilt. Why did he do so?
Also unknown. But if you were ever to see anguish on the
face of an Aasimon, it was when you mentioned this Realm
or Father Tehareshs fate to him.
The
only clue to this lies in the words of Father Gaxirius to
a group of pilgrims: "Father Teharesh was the greatest of
his race, for he alone atoned for his race entire. Such
weight of the... No! I shall not speak of it. The time
has not come yet..." The Monastery is a place where
pilgrims of all alignments of good sometimes go to for
atonement. The monks here heal and care for anyone who
comes.
PRINCIPAL
NON-PLAYER
CHARACTERS:
Salhon
Yrkov (Planar / male githyanki / T15 / Revolutionary
League / NG), captain of the "Retribution" is leader of
the people of Porto Memoriale. Lord of the town? No. How
can one be lord when one spends his most of his time on
the waters of Oceanus? Salhon was born in the Astral,
just another Githyanki. But he was lost in a raid into
Limbo to attack the Githzerai. Salhon wandered for 7
years through Limbo and the Outlands, and his life and
views of life changed around. He abandoned the ways of
his race, and took to living and doing good.
But
alas. When he tried to go to the upper planes, to live
there among the good, he was turned away for his race and
what he had been. Angry and bitter, he wandered aimlessly
until he came upon the Dead Realm. Here he met Father
Gaxirius, and others like him in Porto Memoriale. Salhon
took to the Oceanus, and sails throughout the upper
planes. Due to what he had suffered, and his joining the
Revolutionary League, his views tend to make him tread
dangerously upon the line between Merchant, and
Buccaneer. He sometimes raids the shores of the Upper
planes, when he hears of unjust acts committed by those
who live there.
Father
Gaxirius, is the mysterious head of the Order of the
Sacred Memory. Always hooded, almost none have clearly
seen his face. He is also the spiritual guide of Porto
Memoriale, although they mostly come to him, as he spends
most of his time wandering the Dead Realm, or praying in
the Monastery. Interestingly, he has great knowledge of
all things across the multiverse, and some speculate he
perhaps had been a sage or a planar adventurer before he
took his place in the Monastery. Besides having been
leader of the Order for almost a thousand years, several
pilgrims have commented that he has a hint of an accent
common to Plague-Mort and the dwellers of the Abyss.
SERVICES:
At
Porto Memoriale one may find transportation and supplies
for nautical voyages, in addition to all the riches of
merchantware from across the upper planes. It is possible
to use the Realm as a place to shift planes at, as it
exists in all upper planes simultaneously, but this is
rarely done so.
Tales
from the River
A
story of a traveller's journey along the Oceanus from
peaceful Elysium to boisterous Arborea, as navigated by
an ardeidal native.
The
Ardeidal
Meet
the heron-guardinal in its full feathery glory in the
Mimir.Net Monsterous Compendium
Copyright 1998 by Jon Winter
and respective authors,
artwork by Jeremiah Golden and Jon Winter
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