Tips, Tricks, and Misadventures.
Sometimes
the Planes are a dark and sodding depressing place. Hundreds
slowly rot away in the Hive, while the Sinkers spread their
preaching of doomsday into the streets of the Lady's Ward.
It's
enough to send a body to the Gatehouse.
And
what chant will the madhouse caretakers, the Bleakers, lann
you there berk? They
say: you've got to laugh through your tears, or go mad trying.
But this ol' Night
Hag likes the darkness. Yes I do my tasties. Good for
business. And we've had quite a bit of it too. Business and
darkness . So pull up a Gronk skull, and mind the Razorvine!
Tell us of your latest misadventures...and we'll share some
stories of the Nameless One .
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The
team's been busting through the game over the past few weeks,
and there's some common hints for some easier Torment playing
we'd like to share with you so when you pick up the game, you
can hit the ground running (if you already read this on the
boards, just skip to #2, #3, #4, #13 and #14):
1. Be
sure to examine *every* item you get on your inventory screen.
Chances are, the description gives clues on how the item can
be used effectively -- sometimes, an item's secondary power
can be more useful than its primary ability.
2.
Be sure to talk to your party members once they are in your
party. They can offer advice, be a good source of experience,
and even train you in skills and abilities. Often, helping them
with their problems can make them stronger. The topics you can
ask them about can change over time and based on what you do
in the game - especially when you change your class. Chances
are, any mage in your party can offer advice to your character
when he becomes a mage, and the same holds true for thieves
and fighters.
3. Your
weapon experience is based on finding on fighting tutors and
getting trained. You'll start out with moderate skill in daggers
and fist weapons, but any other type of weapon you try and use
will carry penalties until you can find a tutor to train you.
So before you rip that heavy axe off the Mortuary wall in the
hopes of cleaving some zombies, keep in mind that a dagger might
help you live longer until you can find someone to train you
in the axe.
4. You
can RUN. Some critters can't. Use this to give them a bad day...
from a distance.
4a.
Running is also toggled on the Options screen, so if your thumb
is about to fall off, just jump to options screen and toggle
running on.
5.
Some store inventories change over time depending on what you
do in the game, especially the tattoo parlor and some of the
weapon stores. Always head back there when you have a life-shattering
event.
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6. You
will NEVER fail to copy a spell scroll if you can cast the spell
and your Intelligence is high enough for you to learn that level
of spell. This is done just to prevent reloading. However, there
are a lot of spells in the game and your Intelligence determines
the number of spells you can actually put in your spell book.
So make sure you don't pump up your slots filled with spells
unless you really want them -- or unless you have plans to raise
your Intelligence later, either with stat points or with items.
7. There
are plenty of items and people who can give you stat points
throughout the game. If a stat seems to be limiting you from
doing something, try and accumulate charms and spells to pump
up the appropriate stat and try again.
8. Save
before talking to important NPCs -- some dialogues are more
dangerous than combat, and you might want a second try at some
of them.
9. There's
a lot of combat in Torment, but you'll inevitably be rewarded
a LOT more for not fighting in a number of situations. Don't
be surprised if talking someone down or tricking them is worth
three or more times what you'd get if you butchered them.
10.
Torment favors role-players. Get into your character, play it
to the hilt, and you'll find the game has rewards just for your
type of character.
11.
During initial character creation, you can't raise your stats
over 18 (or in the case of strength, 18/00). When you start
leveling up however and gaining more stat points, however, this
cap is gone.
12.
If you get stuck, read your journal -- within the journal entries
are usually clues to what you can do next. If that fails, ask
one of your companions what you should do next (especially Morte,
Annah and Fall-From-Grace). They can help point you in the right
direction.
13.
Hold down the ALT key when you want to rotate your formations.
14.
You can guard an area (like in Baldur’s) just by selecting the
shield and then dragging it out into a circle. This prevents
your more over-zealous characters from running off the screen
chasing a fleeing bad guy.
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tips/observations >>
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