The Lady

Koylith (by Itzhak Even)


MMCA

A-Z Index

Aeshar
Aasimon, Arthurea
Aasimon, Twilight
Aasimon, Soul Child
Ash Child
Ash Witch
Butterfly, Spire
Cogspawn
Concordanach
Dimensional
Dragon, Limaxian
Ember Hulk
Ethereal Swimmer
Faery, Stair
Forgetful Snapper
Guardinal, Ardeidal
Golem, Gear
Halato
Ispi
Ixnae
Koylith
L'Zoir
Malakin
Mephit, Shadow
Minion of Chaos
Mock
Moigno, Imaginary
Moigno, Rational
Phileet
Pyroead
Scarling
Scurpyon

Slaad, Rogue
Stithid
Stygian Memory
Symmetrian
Tanar'gre
Tanar'ri, Dracor'ri
Tanar'ri, Kah'Lesar
Taster
Tem'mat
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Valkarthi
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Waurac
Worm, Pentranomeker

Planar Index

Ash
Dust
Limbo
Mechanus
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And another 50 monsters
still on the old Mimir Site!

CLIMATE/TERRAIN:

Any

FREQUENCY:

Very rare

ORGANISATION:

Solitary or Group

ACTIVITY CYCLE:

Any

DIET:

Nil

INTELLIGENCE:

Non (0)

TREASURE:

Nil

ALIGNMENT:

Neutral Evil


NO. APPEARING:

1-4

ARMOUR CLASS:

5

MOVEMENT:

12, Br 6, Fl 12 (A)

HIT DICE:

2

THAC0:

19

NO. OF ATTACKS:

1

DAMAGE/ATTACK:

1-10

SPECIAL ATTACKS:

Dust cloud

SPECIAL DEFENCES:

See below

MAGIC RESISTANCE:

None

SIZE:

M (5')

MORALE:

Fearless (20)

XP VALUE:

420


Koylith, or "dusty death" are a special kind of mindless undead created by animating creatures that died from the Tendrils of Dust spell. These creature look like they did in life, with no visible wounds. They are controlled by their creator. If their creator dies then they will collapse and become dust.

COMBAT: The koylith attack by creating a small could of dust around the target causing it 1-10 points of damage. They can also burrow the ground and spring from it, but it can be done only in soft ground, such as mud or sand. They suffer half damage from all piercing and slashing weapons, as they are quite elastic.

They have a unique ability to assume a form of swirling dust, attacking their opponents by enveloping them. In this form they can fly at the same speed as they walk.

In addition to the normal undead immunities they are immune to spells of dust and earth, except the Dusting spell, and they become slowed if attacked with water or ice spells. Dust spells that would otherwise cause damage will instead heal them by the same amount.

When destroyed they turn into a small heap of dust.

HABITAT/SOCIETY: These unnatural creatures have no society. Ruled by their creators will they have no will of their own.

ECOLOGY: They have no part in the ecology, like all undead. It was noted by one mage that using the dust left when they die in the casting of dust-based spells inflicts a -1 to saves or increases duration by one round if no save is allowed.


Copyright 1999 by Itzhak Even

Consult the Mimir Again